April 9th, 2008
I think I’ve come to a final resolution of the Science Parts. There are two sets: one over white, and one over a solid color. Also, I’ve worked out some of the minor glitchy things, like segmented colors and such, and took advantage of the oft-used LineGradientStyle… Read the rest of this entry »
Posted in science center, viscomm, process | 1 Comment »
April 5th, 2008
Making progress on the Science Center mark. Near a pretty final iteration, working now on fleshing out the identity system.
Check it:
Randomized Logo
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March 31st, 2008
I’ve been meaning to play with processing for a while… sadly, I’m too swamped with gluespace to spend more than 10 with the program, but it’s real fun. Peep em:
001
002
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March 16th, 2008
These dudes are some prototypes of what might exist in different sections of the Science Center. They’d exist at little kiosks with an interaction corresponding to the type of exhibit. Right now I’m thinking: space – motion sensitive,physical forces – levers + switchesnatural science – heat/touch sensitivewaves – light + sound sensitive
These ones are just sensitive to mouse movement; next step is adding motion for them animating in and out (scale, I’m thinking). Read the rest of this entry »
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March 16th, 2008
Per some suggestions and consideration, I’m back to the DSC acronym. Type’s still all made from molecules. As an added bonus, you can now scale the logo. Boo yah!
Mark_003
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March 15th, 2008
Refinements to type, scale, color, and to the way inactive molecules work. Check it out:
Mark_002
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March 12th, 2008
Hey, I’ve got some type up and working. I realize the sliders could use some more visual love (they’re currently recycled from the JD project), but so it goes. Peep it:Mark_001
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March 2nd, 2008
Adding a block of type to the logo. Pretty wide, though, going to need to tighten this boy up. Ideas, comments? Read the rest of this entry »
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March 2nd, 2008
DSC type + the four categories of motion + colors + refined D. May be murderous on some computers, my apologies. Read the rest of this entry »
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March 1st, 2008
Here’s how I came about my current color scheme for the Science Center. I was pretty stuck for a while, and afraid I was going to end up with some arbitrary, primary digs. Luckily, I came up with something that I enjoy and that I feel works with everything thus far. Read the rest of this entry »
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March 1st, 2008
Starting to combine studies, still working on the letterforms. Two of the colors I’m going with, see next post. Read the rest of this entry »
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March 1st, 2008
Working on finessing these forms. The ‘S’ was a nightmare. Read the rest of this entry »
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February 24th, 2008
Needed its own entry, cause doubling up crashed.
Read the rest of this entry »
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February 24th, 2008
I must confess, I’ve been having a lot of fun doing these motion + force studies, but I’ve gotta do some type, too. Here are a couple quick things, more to come soon. Read the rest of this entry »
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February 24th, 2008
Hey, my first real gravity experiment. Pretty Chuck-E-Cheese-esque, if you ask me. Read the rest of this entry »
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February 23rd, 2008
Lot more play today, still going. Working on cells, ended up making a lot more galaxy type things instead… eventually got something cell-like going. Click ‘read the rest’ to see them (trying to make this page less murderous to browsers…). Read the rest of this entry »
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February 19th, 2008
play for sci center; top one is mouse-dependent. based on particle motion, need to work in collisions next! Read the rest of this entry »
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February 19th, 2008
oh man, more exciting, mind-melting technical studies! woo!this guy uses javascript classes to create modules from an arrayof objects. every aspect of each module is controlled through these objects.
here
Posted in gluespace, process, play, research | No Comments »
February 9th, 2008
More logo work; rolling with the squares iteration, working on interaction with it:
Posted in site, flash, process, identity | No Comments »
February 5th, 2008
More work on the logo, think I’m going to go with this one. Need to refine the motion and play more. The array is builtout of an array of 1’s + 0’s that determine if a square existsat each point or not. Other vars determine how many squaresto a row, how many rows to a letter, etc.
Posted in site, robotconscience, process, play | No Comments »
February 4th, 2008
I hate logos.That being said, I’m trying to make myself one. You can see tests here, and another study right down here:
Posted in Uncategorized | No Comments »
February 3rd, 2008
Now I know how to make cookies. Uber exciting, I know.
Posted in gluespace, process, play, research | No Comments »
January 31st, 2008
Been wanting to do something like this for a while:
scribbler
I’ll put a refresh button in there once I stop being so damn lazy.
Posted in flash, generative, process, play | No Comments »
January 30th, 2008
Google maps onslaught continues;round 2: AJAX call to PHP that returns an array to the JS, which in turn grabs from an array of points and shows you what’s up. Bonus image in #4.
Map 002

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January 28th, 2008
Messing around with some AJAX; haven’t gotten a lot yet, still sort of messing around.
Tell me something
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January 27th, 2008
Working on Gluespace technical studies; first hurdle: Google maps API.I’ve mucked around with this a bit before, but we’re trying to do an overhaul. Skinning, zip code lookup, etc.
Here’s our first study:

Posted in Uncategorized | 1 Comment »
December 1st, 2007
The site I developed for Terrance Sullivan, fashion designer, launched today. You can check it out at www.terrancesullivan.com.I was responsible for all of the development; the majority of the design was done by Rachel Kayuk (Portfolio), with contributions from John Donnes, Terrance, and myself. The site is a dynamic monster, being almost completely XML driven, allowing Terrance to add content, special offers, items, etc and edit them immediately without having to touch the FLA. Was a fun and demanding project; look for “In progress” sections in the next few months.
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